Monday, November 27, 2017

Map Monday: The Gomberg Map

I've been meaning to do more of these Map Monday's and Flag Friday's, so let's start with one of the more famous, and mysterious, of Alternate History Maps for this Monday (and one that I have currently on the wall above my desk): the Gomberg Map, and previously covered by my friend Matt Mittrovich on his YouTube channel, here.

Also known as Outline of Post-War New World Map, this map, self-published by Maurice Gomberg in 1942, shows how he believed the world after the defeat of Nazi Germany, Fascist Italy and Imperial Japan would turn out. It's really interesting, the more you look at it, but the version I have doesn't explain much about how this would come about. But, there are a few things I want to bring up, and determine their plausibility.

First: the United States of America, which has more than doubled in size to include Canada and Mexico and almost the entire Caribbean, an old Manifest Destiny ideal, as well as a lot of "USA Peace - Security Outposts" in the Atlantic and Pacific. These include most of the Azores (which was held by Portugal), Bermuda (which was a British Colony), Greenland and Iceland (both held by Denmark before the war) and many Islands that were held by France, Britain and Japan before the war in the Pacific. While many of these islands would be turned over to the US (Guam, Micronesia and the Marshal Islands), most are now independent or still under the control of their old Colonial masters for no better reason than they couldn't survive in the modern world without that help. Also included in the dark blue are Formosa (Taiwan), Mainan, and several island chains of Indonesia, presumably as part of the Philippines.

The other big country on the map is, of course, the Union of Soviet Socialist Republics, here stretching from the Rhine to Manchuria. Almost half of Europe, including a "Quarantined Germany" is part of the USSR, as well as all of Iran. If we looked at just Europe on this map, we could see the OTL border divisions that occurred, except with all of Germany, including Austria, being in the Soviet sphere of influence, and all being a direct part of the USSR. There are also a lot of other divisions of Russia within the USSR, either as Oblasts or "independent" Socialist Republics. I'm not sure what he meant here, if they are to be further administrative divisions or independent SSR's.

But the one thing that Gomberg loves (and is very much a failing of many a first time alternate history or futurist map maker) is continent spanning nations: the United States of Scandinavia, the United States of Europe (including Quarantined Italy), the United States of South America, the Union of African Republics, the Federated Republics of India (which includes Afghanistan), the Arabian Federated Republics, and the United Republics of China, which includes Indochina, Thailand and Malaya. Australia, New Zealand, the UK (minus Northern Ireland, surprisingly), Madagascar, Ceylon, most of Indonesia not taken over by the US, and New Guinea are part of the British Commonwealth of Nations, as well as small outposts in the Mediterranean and the Indian Ocean.

The Gomberg Map is, very much, an idealized view of what the world would look like, but also somewhat sinister: the fact that many countries that fought brutal wars to overthrow colonialists and unpopular, superpower backed leaders like Indochina/Vietnam, Iran, Afghanistan and Cuba are all just grouped in with the closest "big power" is very much a continuation of colonialist mindset, and very much a sign that Gomberg thinks that, only with massive, continent spanning nations like in South America and Africa can smaller nations experience peace. But, at the same time, Gomberg is very much a democrat: there are no true "Kingdoms" mentioned anywhere on the map: everything is a "Republic" or a "Commonwealth," or "United States of ___". Even today, when some of the most stable countries in the world are Constitutional Monarchies, and there are many dictatorships that claim they are Republics, this is a very noticeable distinction.

So, in the end, I personally think that the Gomberg Map, as a map for a true ideal of a post war world, is incredibly idealistic, but incredibly naive. I could already see the Union of African Republics tearing itself apart soon after the War when you have South Africa, which was on the verge of institutionalizing Apartheid, with many black African dominated colonies being thrust together into one nation with little experience and backwards economies and infrastructure. And having so many non Russians directly in the USSR would seriously upset the balance of power, which was a reason that Stalin prefered to set up puppet dictatorships in Eastern Europe instead of bringing them all into the Soviet Union. And I can't see the US willingly take all of South America and the Caribbean into the US: the old "banana republic" system of government served US interests much better than allowing dozens of islands and much, much weaker economies into the US, not to mention that Canada had spent decades (and still continues) to try to differentiate themselves from America to allow themselves to become part of the USA.

But what do you think? Is the Gomberg Map little more than idealism on paper, or could it have actually worked in real life? If you have a comment or a suggestion, leave a comment below, email me at or look for me on Twitter, @tbguy1992.

Sunday, November 12, 2017

Fictional AltHistory #9: Command & Conquer Red Alert Timeline Headcanon

So lately I've been on a Command & Conquer kick, partly thanks to the excellent work done by the OpenRA Team, who have taken the freeware files of the original Command & Conquer (1995), Red Alert (1996) and Dune 2000 (1998) and turned them into a fully functional, modern RTS for modern computers. If you want to relive an RTS classic, then go check them out!

Since I'm absolutely positive that EA will never make a good C&C again.

That said, I once did a fictional AltHistory scenario on the first C&C here, well over a year and a half ago, and I think it's time to revisit the grandfather of all RTS games, this time with it's slightly loopy and campy B-movie quality of it's brother, Red Alert 1.

So, Point of Divergence. Hmmm... This is actually harder than I thought, mostly because RA1 is an alternate history already, asking "what if Albert Einstein built a time machine and erased Hitler from history?" And, considering all the talk about Nazi's today, I'd rather not get into that right now...

Well, the games themselves feature the heroic Allies fighting the brutal Soviets for control of Europe, introducing new technologies and desperate tactics to try to change the tide of battle: attack dogs, flamethrowers, Tesla coils, double barreled Mammoth Tanks, nuclear weapons, invulnerability and teleportation devices... the list goes on. Oh, and Tanya.

But, there is one thing about Red Alert 1 that popped up, but then never came up again...

Who is that handsome guy in the back there? Zoom in!
... damn low resolutions. Find a better picture for this joke!

Ahah! You magnificent bald, goateed bastard Kane, you!

An aborted attempt to tie the Red Alert series to the original Command & Conquer, the Tiberium series.

Now, over the years, a myth, persay, has developed on how this tie together would work. But this scenario never struck me as likely, because it was that a Soviet Victory in the "Second World War" of this timeline was what would lead to the establishment of the Global Defense Initiative and the emergence of the Brotherhood of Nod. But it just doesn't feel right to me, that, the Soviet Union manages to conquer all of Europe but then allows a United Nations organization (which should never have been established in this alternate timeline) to then build a global military force. It just always struck me as wrong that the Soviet's would allow something like that to happen, or that the United Nations would be formed, and then in turn form GDI, after a collapse of the USSR.

No, my headcanon for tying RA1 and C&C1 together involves an Allied Victory.

"But wait!" the C&C fans would begin to bellow. "The Allied Victory is what leads to Red Alert 2, and then to Red Alert 3! So it can't be used for C&C1. How can that work?"

Ah, well here is where it gets weird: I say that Red Alert 1 and 2 are both in the timeline.

Not sure what he's confused about. Most likely why watermarks are hovering all over him.

Okay, let me explain.

So, we start with Einstein going back in time in the late 1940s, killing Hitler, and returning to his time, just to see the Soviets rise up, and try to take over Europe. With the United States still isolationist, it's all up to Europe (including a non-Nazi Germany) to unite and hold back the Soviets, forming the Allies, or, rather, the United Nations. It was only after the USSR tried to develop atomic bombs that the US joined the United Nations, sending men, weapons and supplies to help the beleaguered Allies, and invade Russia itself, and topple Stalin, and the USSR.

After this, the US and her European Allies begin to rebuild, and Michael Romanov is placed in charge of the much smaller Soviet Union. But in the 1970s, with the USSR rebuilt and gearing up for revenge, they launch a multi-pronged attack on the United States, which wasn't the great military power it was in OTL because it only helped at the very end of the previous World War, and then went back to a semi-isolationist stance, content that the damn Commies are contained. But now with the US the prime target of the USSR (with their mind control agents, attack squids, missile launching battleships and flying airships of death), and the Allies (which have dolphins, tanks that turn into trees, weather control superweapons and, of course, Tanya), perhaps because the US didn't come to their immediate aid or because they were afraid of the Soviet Union, wouldn't join until later, at which point the Allies manage to overcome the destruction, and bring down the USSR.

Up until now, this is based on the lore of the first two Red Alert games. Now is where the Wibbly Wobbly, Timey Wimey stuff comes into play.

That noise you hear is Daleks allying with the Brotherhood of Nod and the Soviets.

The expansion for Red Alert 2 featured a campaign by the psychic Yuri trying to take over the world. Now, in the Allied Campaign, at the last mission, there is a... thing that happens, where the screen gets all wobbly, and the "timelines merge" with the ending of Red Alert 2. And with the world now at peace, and the United Nations dominate, all the major powers agree to dismantle, or at least decommission their most advanced weapons, with many of the blueprints being destroyed or locked away. And, with all of Europe, North America and Russia now a war torn ruin, and with no "superpower" to easily fill in the slot, the United Nations forms several unified military commands. One of which, after some name changes (including the catchy Operations Group Echo: Black Ops Nine) becomes the Global Defense Initiative.

"But wait! What about Red Alert 3?"

Simple: it's a branching timeline from the end of Red Alert 2, but it's not the "main" timeline of our history, perhaps  branching after Cherdenko (SPACE!) activates his time machine before Yuri's mind control starts? It's an alternate scenario of the events of Red Alert 2, and therefore not associated with the Tiberium Timeline.

"And Kane? And the Brotherhood of Nod?"

Ahh, well here is where they finally come in: they have always been an enigmatic, mysterious organization, and mentioned all the way back in the 1950s. If I remember correctly, there is even something at the end of the RA1 campaign where someone mentions they didn't find all of Stalin's advisors. It's quite simple to assume that Kane and the Brotherhood went into hiding for the events of RA2, and only emerged afterwards when Tiberium finally arrived on Earth.

This was really the Scrin's way of welcoming Humanity to the spacefaring community. A planet warming gift.

"Then why didn't the Allies/GDI just take the weapons from the previous war and use them?"

Well, what says they didn't? Well, some of the technology, at least. For example, Nod's Stealth tank? What if it's a refinement on the Mirage Tanks of Red Alert 2, just they don't turn into trees now. And the Apocalypse tank could have been used to build the first Mammoth Tanks for GDI. But other technology, like the Iron Curtain, Chronosphere, Weather Control Device, Prism Tanks and others would have degraded, or purposefully/accidently destroyed over the forty some years between the war in Red Alert 2, and the late 1990s/early 2000s that Tiberium Dawn takes place. Even if they had the blueprints, it would take time to rebuild it all, if it wasn't seen as not useful: after all, GDI isn't exactly running on a big budget, and even has its budget cut halfway through the campaign after Nod media manipulation. So I don't see GDI investing in trying to rebuild old technology, most of which may only have limited use on the modern battlefield, after years of rusting in bunkers and warehouses around the world.

So, this does take some leaps of faith and assumptions, but this is how I would tie the two branches of Command & Conquer together. Is it perfect? No: after all, why would the allies give up on, say, Prism tanks after showing their usefulness? Though, there have been efforts to restrict and eliminate certain types of weapon over time, so I could see that happening here as well. But, I think it provides a somewhat satisfactory explanation for the two timelines intersecting.

But what do you think? How do you think the timelines of Command and Conquer being tied together, or if they should at all? If you have a comment or a suggestion, leave a comment below, email me at or look for me on Twitter, @tbguy1992.